bkqert.blogg.se

Nerdjosh guilty gear player
Nerdjosh guilty gear player












nerdjosh guilty gear player

This leaves Bedman in prime position to mixup on block in many many ways. His ground normals are average or below average but his air normals and mobility make up for that shortcoming in tremendous ways.ĭuring pressure, if Bedman can get the Task B (Twister) replay on the opponent, on block the move is +28f. Making him a threat almost anywhere on the screen. If that wasn't enough, his zoning game in accordance to the replay features of his mixup create opportunities to go in for pressure and mixup. His potential can be realized through his heavy mixup game. Couple that with his 8-way dash and his replay mechanics you get a really hard to play character. Bedman has no actual run by inputting fwd fwd instead that input works as a parry/sideswap that allows him to change positioning and net him punish combos as well.

nerdjosh guilty gear player

With his unique movement ONLY to him, Bedman is one of the harder characters to play in Xrd.

#Nerdjosh guilty gear player full#

If he gets full screen space the attacks from Sparrowhawk do considerable chip damage on top of RISK gauge build up.Īlthough Axl isn't commonly picked due to the nature of the game, his core gameplan is still an effective one in Guilty Gear. Axl's Sparrowhawk Stance is one of his new zoning tools that again, makes it hard to approach him freely. His okizeme isn't all there out side of wall splat > sit down stun setups with the unblockable. His defensive options are decent as he gained an actual DP in this iteration and a plethora of anti air options at the ready it makes it so if Axl reacts to the situation he'll get good damage. One wrong normal placement and that could lead to a punishment of either damage, Axl on the defensive, or loss of optimal positioning. Controlling his normals and reading where to put them against the faster characters is what makes him about medium difficulty. Now unlike Sim, Axl can convert his normals into some solid damage output while being annoying from long range.

nerdjosh guilty gear player

So Axl has some of the longest reach in the game with normals in the game and can be considered as a Dhalsim like character in terms of normal usage.














Nerdjosh guilty gear player